Status effects

Ask questions and share your feedback.

Status effects

Postby howdy1991 » May 16 2017, 7:28pm

Hi! Love lichard and naga...but when towers are confused or reflected, they should be hit with status effects i.e. dot, etc.
howdy1991
 
Posts: 85
Joined: Sep 16 2016, 4:41am

Re: Status effects

Postby sabersteve » May 16 2017, 7:58pm

Good point, I see no status effects, only base damage, from reflect.
sabersteve
 
Posts: 470
Joined: May 24 2015, 8:31pm

Re: Status effects

Postby spencer » May 17 2017, 8:06pm

Naga description says deflects % dmg back. States nothing about reflecting the status.
spencer
 
Posts: 182
Joined: Feb 21 2016, 3:30pm

Re: Status effects

Postby sabersteve » May 17 2017, 9:55pm

Right. In fairness the elemental effect should hit them, just like it hits our monsters.
sabersteve
 
Posts: 470
Joined: May 24 2015, 8:31pm

Re: Status effects

Postby howdy1991 » May 18 2017, 2:46am

What about lichard?
howdy1991
 
Posts: 85
Joined: Sep 16 2016, 4:41am

Re: Status effects

Postby xmad » May 20 2017, 12:40pm

howdy1991 wrote:What about lichard?

I'm sure there is a status effect showing that the building is confused but not wether it will definitely attack another building
xmad
 
Posts: 23
Joined: Apr 4 2015, 10:52pm

Re: Status effects

Postby howdy1991 » May 20 2017, 5:49pm

To clarify. There is a swirl for when towers are confused. What I mean is red towers should cause dot on others, b slow, etc....and they don't.
howdy1991
 
Posts: 85
Joined: Sep 16 2016, 4:41am

Re: Status effects

Postby JenatIsDead » Jun 5 2017, 7:57pm

In that case it will make tower like "powerless" n since we dont get nothing from defending our city, so why not...
I agree with all of you
JenatIsDead
 
Posts: 381
Joined: Apr 1 2016, 5:17am


Return to Questions & Feedback

Who is online

Users browsing this forum: No registered users and 0 guests