Global Bonus Guide

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Global Bonus Guide

Postby Captain-Daddy » Feb 16 2017, 6:39am

A while back, monsters (aside from mythic-rarity monsters which this does not apply to) were given "global bonuses" that help you out in other areas of the game. Please note that these bonuses do stack. Global bonus percentages can be raised (upgraded) by transforming the star rank of any monster. The global bonus for each monster is listed in the top right on when veiwing an individual monster's stats (found in your "monsters" section in the bottom right of the game's home screen). The global bonus a monster provides is always for the same color type as the monster itself, and either affects all monsters of that same color, or buildings of that same color. The boosts given are a percentage increase of either health or attack.

Epic monsters require fewer monsters to transform, and also grant a higher global bonus percentage increase with each transform. This scales downward with rarity, meaning the more common a monster is, the more copies required to transform it, and also the less it's global bonus percentage increases. In addition to this, epic monsters' global bonuses can go all the way up to a 100% increase, while rare monsters can only reach a max of 50% and common a mere 25%.

The addition of this feature has changed the meta of the game entirely, giving purpose to many monsters previously untouched, as well as allowing nearly all monsters to be feasible additions to teams used in PvP/PvE. That being said, knowing which monsters do what is now a key part of figuring out what's worth leveling up to transform, but it can be tedious to constantly go back and check your monsters page to see which monsters add which boost to what. I am providing an organized list below for your convenience. Please note that the letter in parenthesis next to a monster's name denotes its rarity.

Increases Monster Health

Eelectricus - (E)
Hydra - (E)
Naga - (E)
Anubis - (R)
Plasmire - (R)
Barf - (C)

Increases Building Health

Rompus - (E)
Cragg - (E)
Norman - (R)
Hach - (C)
Maximus - (C)

Increases Monster Attack

Bubbles - (E)
Dante - (E)
Ginsu - (R)
Salty - (R)
Kudzu - (C)
Mogu - (C)

Increases Building Attack

Mutt - (E)
Tosca - (R)
Pockitz - (R)
Grimm - (C)


Don't forget that the color of the monster is the same color your global boost affects, so if you want to focus on upgrading blue monsters or buildings, focus on transforming blue monsters only, and vise versa for the other colors. It can also be wise to focus on rarer monsters for a larger global bonus increase each transformation. Feel free to ask any questions below, and happy smashing!
Last edited by Captain-Daddy on Mar 25 2017, 6:18pm, edited 14 times in total.
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Re: Global Bonus Guide

Postby riddle_explos » Feb 16 2017, 12:46pm

Nice guide. I'd add that the rarity of the monster makes a substantial difference. An epic monster gives a higher bonus than a rare monster, and can be transformed at a lower level. Similarly for rare monsters compared to common monsters. So, it's best to focus on epic monsters first, then rare monsters, then common monsters.
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Re: Global Bonus Guide

Postby Plotscheck » Feb 16 2017, 1:12pm

An addition from me: epics can give up to 100% global bonus when at S5, rares up to 50% and commons up to 25%. So the message above is the right one: upgrade your epics!
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Re: Global Bonus Guide

Postby NUADA » Feb 16 2017, 1:38pm

Thanks for this post
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Re: Global Bonus Guide

Postby Captain-Daddy » Feb 19 2017, 4:34pm

Edited to reflect additional information provided by earlier commenters. Shoutout to those two up there! ^^
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Re: Global Bonus Guide

Postby Voidspear » Feb 20 2017, 12:39am

Max bonus for...
Monster health: 325%
Building health: 300%
Monster attack: 350%
Building attack: 225%

Little unbalanced, huh
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Re: Global Bonus Guide

Postby ERK_13 » Feb 20 2017, 8:08am

Great info. Thanks!
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Re: Global Bonus Guide

Postby Captain-Daddy » Mar 25 2017, 6:19pm

Updated to include Naga. (3/25/17)
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Re: Global Bonus Guide

Postby Anexanhume » Mar 27 2017, 5:32am

Voidspear wrote:Max bonus for...
Monster health: 325%
Building health: 300%
Monster attack: 350%
Building attack: 225%

Little unbalanced, huh


I'm not surprised they would bias to the monster side to increase battle activity.
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